SMAPI log parser

Log info

Game info:
Stardew Valley: 1.3.36 on Microsoft Windows 10 Home
SMAPI: 2.11.1
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2019-04-20 14:37 UTC ({{localTimeStarted}} your time)

Installed mods: click any mod to filter show all hide all
game 1.3.36 no errors
SMAPI 2.11.1 Pathoschild 121 errors
Console Commands 2.11.1 SMAPI no errors
Save Backup 2.11.1 SMAPI no errors
Filter messages: TRACE | DEBUG | INFO | ALERT | WARN | ERROR
09:37:55 INFO SMAPI SMAPI 2.11.1 with Stardew Valley 1.3.36 on Microsoft Windows 10 Home
09:37:55 DEBUG SMAPI Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
09:37:55 TRACE SMAPI Log started at 2019-04-20T14:37:55 UTC
09:37:55 DEBUG SMAPI Starting game...
09:37:58 TRACE game setGameMode( 'titleScreenGameMode (0)' )
09:37:59 TRACE game Steam logged on: False
09:37:59 TRACE game Initializing GalaxySDK
09:37:59 TRACE game Requesting Steam app ticket
09:37:59 TRACE SMAPI Detecting common issues...
09:37:59 TRACE SMAPI Loading mod metadata...
09:37:59 TRACE SMAPI Loading mods...
09:37:59 TRACE SMAPI Console Commands (ConsoleCommands\ConsoleCommands.dll)...
09:37:59 TRACE SMAPI Save Backup (SaveBackup\SaveBackup.dll)...
09:37:59 INFO SMAPI Loaded 2 mods:
09:37:59 INFO SMAPI Console Commands 2.11.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
09:37:59 INFO SMAPI Save Backup 2.11.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
09:37:59 TRACE Save Backup Adding 2019-04-20 - SMAPI 2.11.1 with Stardew Valley 1.3.36.zip...
09:37:59 WARN Save Backup Couldn't back up save files (see log file for details).
09:37:59 TRACE Save Backup System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Micha\AppData\Roaming\StardewValley\Saves'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileSystemEnumerableIterator`1.CommonInit() at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) at System.IO.DirectoryInfo.EnumerateFileSystemInfos(String searchPattern, SearchOption searchOption) at System.IO.Compression.ZipFile.DoCreateFromDirectory(String sourceDirectoryName, String destinationArchiveFileName, Nullable`1 compressionLevel, Boolean includeBaseDirectory, Encoding entryNameEncoding) at System.IO.Compression.ZipFile.CreateFromDirectory(String sourceDirectoryName, String destinationArchiveFileName, CompressionLevel compressionLevel, Boolean includeBaseDirectory) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at StardewModdingAPI.Mods.SaveBackup.ModEntry.CreateBackup(DirectoryInfo backupFolder) in C:\source\_Stardew\SMAPI\src\SMAPI.Mods.SaveBackup\ModEntry.cs:line 83
09:37:59 INFO SMAPI Type 'help' for help, or 'help <cmd>' for a command's usage
09:37:59 TRACE SMAPI Checking for updates...
09:37:59 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:320 Y:192 Width:1280 Height:720}
09:38:00 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
repeats [1] times.
09:38:00 TRACE SMAPI SMAPI okay.
09:38:00 TRACE SMAPI Checking for updates to 0 mods...
09:38:00 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1690 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 TRACE SMAPI All mods up to date.
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:00 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:00 TRACE SMAPI Recovering sprite batch from error...
09:38:00 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:01 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:01 TRACE SMAPI Recovering sprite batch from error...
09:38:01 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:01 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:01 TRACE SMAPI Recovering sprite batch from error...
09:38:01 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:01 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:01 TRACE SMAPI Recovering sprite batch from error...
09:38:01 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:01 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:01 TRACE SMAPI Recovering sprite batch from error...
09:38:01 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:01 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:01 TRACE SMAPI Recovering sprite batch from error...
09:38:01 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:01 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:01 TRACE SMAPI Recovering sprite batch from error...
09:38:01 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:01 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:01 TRACE SMAPI Recovering sprite batch from error...
09:38:01 ERROR SMAPI Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value) at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 973
09:38:01 ERROR SMAPI An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1203 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
09:38:01 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
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