SMAPI log parser

Suggested fixes

  • Consider updating these mods to fix problems:
    + Aquilegia's Custom Sweets
    + Artisan Valley Machine Goods
     

Log info

Game info:
Stardew Valley: 1.3.33 on MacOS Unix 15.2.0.0
SMAPI: 2.10.1
Folder: /Users/leta/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS
Log started: 2019-01-11 10:40 UTC ({{localTimeStarted}} your time)

Installed mods: click any mod to filter show all hide all
game 1.3.33 3 errors
SMAPI 2.10.1 Pathoschild 5 errors
Animal Husbandry Mod 2.2.2 Digus 1 error
AutoAnimalDoors 2.1 Aaron Taggart no errors
Automate 1.11.1 Pathoschild no errors
CJB Cheats Menu 1.18.3 CJ Bok no errors
CJB Item Spawner 1.11.2 CJ Bok no errors
Console Commands 2.10.1 SMAPI no errors
Content Patcher 1.6.2 Pathoschild no errors
Custom Farming Redux 2.10.10
+ Artisan Valley Machines (for CFR) 1.6
Platonymous
+ Project Populate JsonAssets
1 error
Custom Furniture 0.9.1 Platonymous no errors
GreenHut 2.2.1-beta CroiDorcha no errors
Json Assets 1.1.1-unofficial.3-pathoschild
+ Aquilegia's Custom Sweets 1.1
+ Artisan Valley Machine Goods 1.5.1
+ Even More Recipes for JsonAssets 1.4.1
+ Fantasy Crops 1.3.1
+ Fresh Meat 1.3.2
+ Fresh Meat - Animal Husbandry Patch 1.2
+ Fruits and Veggies for JsonAssets 1.8.1
+ Mizu's Flowers for JsonAssets 1.5
+ More Food: A Collection of Recipes for JsonAssets 1.8
+ More Trees for JsonAssets 1.5
+ Starbrew Valley: A Collection of Alcoholic Drinks and Recipes 1.2
spacechase0
+ Aquilegia/AquilegiaStardew
+ Project Populate JsonAssets
+ Project Populate JsonAssets
+ ParadigmNomad - Port & MizuJakkaru - Sprites
+ ParadigmNomad, MizuJakkaru, ConcernedApe, Maruki
+ ParadigmNomad, MizuJakkaru, ConcernedApe, Maruki
+ Project Populate JsonAssets
+ ParadigmNomad & Eemie (Port) & Mizu (Sprites)
+ ParadigmNomad and MizuJakkaru
+ ParadigmNomad, MizuJakkaru, Chisami, ConcernedApe, ChefRude, & alba.ch
+ Project Populate JsonAssets
1 error
Lookup Anything 1.21 Pathoschild no errors
MailFramework 1.3.2 Digus no errors
Night Owl 1.8 Alpha_Omegasis no errors
NPC Map Locations 2.3 Bouhm 1 error
PhoneVillagers 0.2.1 DewMods no errors
PyTK 1.6.3 Platonymous no errors
Save Backup 2.10.1 SMAPI no errors
Summit Reborn 1.2 KoihimeNakamura and Emissary of Infinity no errors
Tractor Mod 4.7.3 Pathoschild 17 errors
Filter messages: TRACE | DEBUG | INFO | ALERT | WARN | ERROR
17:40:03 INFO SMAPI SMAPI 2.10.1 with Stardew Valley 1.3.33 on MacOS Unix 15.2.0.0
17:40:03 DEBUG SMAPI Mods go here: /Users/leta/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods
17:40:03 TRACE SMAPI Log started at 2019-01-11T10:40:03 UTC
17:40:04 DEBUG SMAPI Starting game...
17:40:05 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:80 Y:90 Width:1280 Height:720}
17:40:05 TRACE game Window_ClientSizeChanged(); options is null, returning.
17:40:24 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:80 Y:90 Width:1280 Height:720}
17:40:24 TRACE game Window_ClientSizeChanged(); options is null, returning.
17:40:26 TRACE game setGameMode( 'titleScreenGameMode (0)' )
17:40:27 ERROR SMAPI Oops! Steam achievements won't work because Steam isn't loaded. You can launch the game through Steam to fix that.
17:40:27 TRACE game System.InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () <0x15f5f8f20 + 0x0006b> in <filename unknown>:0 at Steamworks.SteamUser.BLoggedOn () <0x15f5f8ed0 + 0x00010> in <filename unknown>:0 at StardewValley.SDKs.SteamHelper.Initialize () <0x15f5f84d0 + 0x00055> in <filename unknown>:0
17:40:28 TRACE SMAPI Detecting common issues...
17:40:29 TRACE SMAPI Loading mod metadata...
17:40:30 TRACE SMAPI Loading mods...
17:40:31 TRACE SMAPI PyTK (PyTK/PyTK.dll)...
17:40:32 TRACE SMAPI Loading MoonSharp.Interpreter.dll...
17:40:32 TRACE SMAPI Loading NCalc.dll...
17:40:33 TRACE SMAPI Loading DotNetZip.dll...
17:40:33 TRACE SMAPI Rewriting PyTK.dll for OS...
17:40:33 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly PyTK.dll.
17:40:33 TRACE SMAPI Loading PyTK.dll (rewritten in memory)...
17:40:33 TRACE SMAPI MailFramework (MailFrameworkMod/MailFrameworkMod.dll)...
17:40:34 TRACE SMAPI Rewriting MailFrameworkMod.dll for OS...
17:40:34 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly MailFrameworkMod.dll.
17:40:34 TRACE SMAPI Loading MailFrameworkMod.dll (rewritten in memory)...
17:40:34 TRACE SMAPI Animal Husbandry Mod (AnimalHusbandryMod/AnimalHusbandryMod.dll)...
17:40:35 TRACE SMAPI Rewriting AnimalHusbandryMod.dll for OS...
17:40:35 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly AnimalHusbandryMod.dll.
17:40:35 TRACE SMAPI AutoAnimalDoors (AutoAnimalDoors/AutoAnimalDoors.dll)...
17:40:35 TRACE SMAPI Rewriting AutoAnimalDoors.dll for OS...
17:40:35 TRACE SMAPI Automate (Automate/Automate.dll)...
17:40:36 TRACE SMAPI Rewriting Automate.dll for OS...
17:40:36 TRACE SMAPI CJB Cheats Menu (CJBCheatsMenu/CJBCheatsMenu.dll)...
17:40:36 TRACE SMAPI Rewriting CJBCheatsMenu.dll for OS...
17:40:37 TRACE SMAPI Rewrote CJBCheatsMenu.dll to fix SpriteBatch methods...
17:40:37 TRACE SMAPI CJB Item Spawner (CJBItemSpawner/CJBItemSpawner.dll)...
17:40:37 TRACE SMAPI Rewriting CJBItemSpawner.dll for OS...
17:40:37 TRACE SMAPI Rewrote CJBItemSpawner.dll to fix SpriteBatch methods...
17:40:37 TRACE SMAPI Console Commands (ConsoleCommands/ConsoleCommands.dll)...
17:40:38 TRACE SMAPI Content Patcher (ContentPatcher/ContentPatcher.dll)...
17:40:38 TRACE SMAPI Rewriting ContentPatcher.dll for OS...
17:40:38 TRACE SMAPI Detected reference to StardewModdingAPI.Events.ISpecialisedEvents type in assembly ContentPatcher.dll.
17:40:38 TRACE SMAPI Custom Farming Redux (CustomFarmingRedux/CustomFarmingRedux.dll)...
17:40:39 TRACE SMAPI Rewriting CustomFarmingRedux.dll for OS...
17:40:39 TRACE SMAPI Custom Furniture (CustomFurniture/CustomFurniture.dll)...
17:40:40 TRACE SMAPI Rewriting CustomFurniture.dll for OS...
17:40:40 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly CustomFurniture.dll.
17:40:40 TRACE SMAPI Loading CustomFurniture.dll (rewritten in memory)...
17:40:40 TRACE SMAPI GiftTasteHelper (GiftTasteHelper/GiftTasteHelper.dll)...
17:40:41 TRACE SMAPI Rewriting GiftTasteHelper.dll for OS...
17:40:41 TRACE SMAPI Broken code in GiftTasteHelper.dll: reference to Netcode.NetDictionary`5<System.String,StardewValley.Friendship,Netcode.NetRef`1<StardewValley.Friendship>,StardewValley.SerializableDictionary`2<System.String,StardewValley.Friendship>,StardewValley.Network.NetStringDictionary`2<StardewValley.Friendship,Netcode.NetRef`1<StardewValley.Friendship>>>.Pairs (no such property).
17:40:41 TRACE SMAPI GreenHut (GreenHut/GreenHut.dll)...
17:40:41 TRACE SMAPI Rewriting GreenHut.dll for OS...
17:40:41 TRACE SMAPI Json Assets (JsonAssets/JsonAssets.dll)...
17:40:42 TRACE SMAPI Rewriting JsonAssets.dll for OS...
17:40:42 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly JsonAssets.dll.
17:40:42 TRACE SMAPI Detected reference to StardewModdingAPI.Events.SpecialisedEvents.UnvalidatedUpdateTick event in assembly JsonAssets.dll.
17:40:42 TRACE SMAPI Loading JsonAssets.dll (rewritten in memory)...
17:40:42 TRACE SMAPI Lookup Anything (LookupAnything/LookupAnything.dll)...
17:40:42 TRACE SMAPI Rewriting LookupAnything.dll for OS...
17:40:43 TRACE SMAPI Rewrote LookupAnything.dll to fix SpriteBatch methods...
17:40:43 TRACE SMAPI NPC Map Locations (NPCMapLocations/NPCMapLocations.dll)...
17:40:43 TRACE SMAPI Rewriting NPCMapLocations.dll for OS...
17:40:43 TRACE SMAPI Night Owl (NightOwl/NightOwl.dll)...
17:40:43 TRACE SMAPI Rewriting NightOwl.dll for OS...
17:40:43 TRACE SMAPI PhoneVillagers (PhoneVillagers/DewMods.StardewValleyMods.PhoneVillagers.dll)...
17:40:44 TRACE SMAPI Rewriting DewMods.StardewValleyMods.PhoneVillagers.dll for OS...
17:40:44 TRACE SMAPI Save Backup (SaveBackup/SaveBackup.dll)...
17:40:44 TRACE SMAPI Summit Reborn (Summit_Reborn/SummitReborn.dll)...
17:40:45 TRACE SMAPI Rewriting SummitReborn.dll for OS...
17:40:45 TRACE SMAPI Rewrote SummitReborn.dll to fix StardewValley.Game1.tileSize field...
17:40:45 TRACE SMAPI Tractor Mod (TractorMod/TractorMod.dll)...
17:40:45 TRACE SMAPI Rewriting TractorMod.dll for OS...
17:40:45 TRACE SMAPI Fruits and Veggies for JsonAssets ([JA] Fruits and Veggies) [content pack]...
17:40:45 TRACE SMAPI More Trees for JsonAssets ([JA] More Trees (Fruits and Veggies)) [content pack]...
17:40:45 TRACE SMAPI Mizu's Flowers for JsonAssets ([JA] Mizus Flowers) [content pack]...
17:40:45 TRACE SMAPI More Food: A Collection of Recipes for JsonAssets ([JA] More Recipes (Fruits and Veggies)) [content pack]...
17:40:45 TRACE SMAPI Artisan Valley Machine Goods ([JA] Artisan Valley Machine Goods) [content pack]...
17:40:45 TRACE SMAPI Artisan Valley Machines (for CFR) ([CFR] Artisan Valley) [content pack]...
17:40:45 TRACE SMAPI Even More Recipes for JsonAssets ([JA] Even More Recipes) [content pack]...
17:40:45 TRACE SMAPI Fantasy Crops ([JA] Fantasy Crops) [content pack]...
17:40:45 TRACE SMAPI Fresh Meat ([JA] Fresh Meat) [content pack]...
17:40:45 TRACE SMAPI Fresh Meat - Animal Husbandry Patch ([JA] Fresh_Meat AH Patch) [content pack]...
17:40:45 TRACE SMAPI Starbrew Valley: A Collection of Alcoholic Drinks and Recipes ([JA] Starbrew Valley) [content pack]...
17:40:45 TRACE SMAPI Aquilegia's Custom Sweets ([JA] Sweet Tooth) [content pack]...
17:40:45 INFO SMAPI Loaded 20 mods:
17:40:45 INFO SMAPI Animal Husbandry Mod 2.2.2 by Digus | Adds features related to animal husbandry.
17:40:45 INFO SMAPI AutoAnimalDoors 2.1 by Aaron Taggart | Open and close the doors automatically for your animals.
17:40:45 INFO SMAPI Automate 1.11.1 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
17:40:45 INFO SMAPI CJB Cheats Menu 1.18.3 by CJ Bok | Simple in-game cheats menu!
17:40:45 INFO SMAPI CJB Item Spawner 1.11.2 by CJ Bok | Simple in-game item spawner!
17:40:45 INFO SMAPI Console Commands 2.10.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
17:40:45 INFO SMAPI Content Patcher 1.6.2 by Pathoschild | Loads content packs which edit game data and images without changing the game files.
17:40:45 INFO SMAPI Custom Farming Redux 2.10.10 by Platonymous | Mod for Custom Machine creation.
17:40:45 INFO SMAPI Custom Furniture 0.9.1 by Platonymous | Helper Mod for Custom Furniture creation.
17:40:45 INFO SMAPI GreenHut 2.2.1-beta by CroiDorcha | Adds a way to obtain junimos harvesting your crops in the Greenhouse
17:40:45 INFO SMAPI Json Assets 1.1.1-unofficial.3-pathoschild by spacechase0 | Allow custom stuff.
17:40:45 INFO SMAPI Lookup Anything 1.21 by Pathoschild | View metadata about anything by pressing a button.
17:40:45 INFO SMAPI MailFramework 1.3.2 by Digus | Utility classes to send mail in the game.
17:40:45 INFO SMAPI Night Owl 1.8 by Alpha_Omegasis | Lets you stay up all night.
17:40:45 INFO SMAPI NPC Map Locations 2.3 by Bouhm | Shows NPCs and farmers on the map. Uses a modified map page for accurate tracking.
17:40:45 INFO SMAPI PhoneVillagers 0.2.1 by DewMods | Call any villager via phone
17:40:45 INFO SMAPI PyTK 1.6.3 by Platonymous | Platonymous Toolkit
17:40:45 INFO SMAPI Save Backup 2.10.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
17:40:45 INFO SMAPI Summit Reborn 1.2 by KoihimeNakamura and Emissary of Infinity | Enables the cut summit map, fixes rain there, and adds a neat cloud visual while we're at it!
17:40:45 INFO SMAPI Tractor Mod 4.7.3 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
17:40:45 INFO SMAPI Loaded 12 content packs:
17:40:45 INFO SMAPI Aquilegia's Custom Sweets 1.1 by Aquilegia/AquilegiaStardew | for Json Assets | Lots of sweets including baked goods, candies, and more
17:40:45 INFO SMAPI Artisan Valley Machine Goods 1.5.1 by Project Populate JsonAssets | for Json Assets | Adds new items to the game via CFR machines. Requires CFR and JA to work properly.
17:40:45 INFO SMAPI Artisan Valley Machines (for CFR) 1.6 by Project Populate JsonAssets | for Custom Farming Redux | Artisan Valley CustomFarmingRedux component.
17:40:45 INFO SMAPI Even More Recipes for JsonAssets 1.4.1 by Project Populate JsonAssets | for Json Assets | Adds even more new recipes for JsonAssets
17:40:45 INFO SMAPI Fantasy Crops 1.3.1 by ParadigmNomad - Port & MizuJakkaru - Sprites | for Json Assets | A port of Mizu's sprites for JsonAssets
17:40:45 INFO SMAPI Fresh Meat 1.3.2 by ParadigmNomad, MizuJakkaru, ConcernedApe, Maruki | for Json Assets | MEEEEEEAT - for those who wish to have meat in their game.
17:40:45 INFO SMAPI Fresh Meat - Animal Husbandry Patch 1.2 by ParadigmNomad, MizuJakkaru, ConcernedApe, Maruki | for Json Assets | MEEEEEEAT - for those who wish to have meat in their game.
17:40:45 INFO SMAPI Fruits and Veggies for JsonAssets 1.8.1 by Project Populate JsonAssets | for Json Assets | A port of Mizu's crops for JsonAssets.
17:40:45 INFO SMAPI Mizu's Flowers for JsonAssets 1.5 by ParadigmNomad & Eemie (Port) & Mizu (Sprites) | for Json Assets | A port of Mizu's sprites for JsonAssets.
17:40:45 INFO SMAPI More Food: A Collection of Recipes for JsonAssets 1.8 by ParadigmNomad and MizuJakkaru | for Json Assets | A port of Mizu's recipe sprites for JsonAssets
17:40:45 INFO SMAPI More Trees for JsonAssets 1.5 by ParadigmNomad, MizuJakkaru, Chisami, ConcernedApe, ChefRude, & alba.ch | for Json Assets | A collection of new trees for JsonAssets
17:40:45 INFO SMAPI Starbrew Valley: A Collection of Alcoholic Drinks and Recipes 1.2 by Project Populate JsonAssets | for Json Assets | Adds new alcoholic drinks to the Stardrop Saloon and new recipes, please see dependencies.
17:40:45 INFO SMAPI Found 9 mods with warnings:
17:40:45 ERROR SMAPI Skipped mods
17:40:45 ERROR SMAPI --------------------------------------------------
17:40:45 ERROR SMAPI These mods could not be added to your game.
17:40:45 ERROR SMAPI - GiftTasteHelper 2.8.1 because it's no longer compatible. Please check for a new version at https://mods.smapi.io.
17:40:45 INFO SMAPI Patched game code
17:40:45 INFO SMAPI --------------------------------------------------
17:40:45 INFO SMAPI These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
17:40:45 INFO SMAPI your game has issues, try removing these first. Otherwise you can ignore this warning.
17:40:45 INFO SMAPI - PyTK
17:40:45 INFO SMAPI - MailFramework
17:40:45 INFO SMAPI - Animal Husbandry Mod
17:40:45 INFO SMAPI - Custom Furniture
17:40:45 INFO SMAPI - Json Assets
17:40:45 INFO SMAPI Bypassed safety checks
17:40:45 INFO SMAPI --------------------------------------------------
17:40:45 INFO SMAPI These mods bypass SMAPI's normal safety checks, so they're more likely to cause errors or save
17:40:45 INFO SMAPI corruption. If your game has issues, try removing these first.
17:40:45 INFO SMAPI - Content Patcher
17:40:45 INFO SMAPI - Json Assets
17:40:45 DEBUG SMAPI No update keys
17:40:45 DEBUG SMAPI --------------------------------------------------
17:40:45 DEBUG SMAPI These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
17:40:45 DEBUG SMAPI mods. Consider notifying the mod authors about this problem.
17:40:45 DEBUG SMAPI - Artisan Valley Machines (for CFR)
17:40:45 DEBUG SMAPI - Fresh Meat - Animal Husbandry Patch
17:40:54 ERROR Animal Husbandry Mod Mod crashed on entry and might not work correctly. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'common/LooseSprites.png' from SMAPI/digus.animalhusbandrymod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at AnimalHusbandryMod.common.DataLoader..ctor (IModHelper helper) <0x16d293ad0 + 0x00111> in <filename unknown>:0 at AnimalHusbandryMod.AnimalHusbandryModEntery.Entry (IModHelper helper) <0x16d2928f0 + 0x00148> in <filename unknown>:0 at StardewModdingAPI.Framework.SCore.LoadMods (StardewModdingAPI.Framework.IModMetadata[] mods, StardewModdingAPI.Toolkit.Serialisation.JsonHelper jsonHelper, StardewModdingAPI.Framework.ContentCoordinator contentCore, StardewModdingAPI.Toolkit.Framework.ModData.ModDatabase modDatabase) <0x16324e1c0 + 0x01881> in <filename unknown>:0
17:40:54 TRACE SMAPI Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI).
17:40:55 TRACE CJB Cheats Menu Started with menu key P.
17:40:55 TRACE CJB Item Spawner Started with menu key I.
17:40:55 ERROR Custom Farming Redux Mod crashed on entry and might not work correctly. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'Still.png' from SMAPI/ppja.avcfr: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x16e7f1e20 + 0x0005a> in <filename unknown>:0 at CustomFarmingRedux.CustomMachineBlueprint.getTexture (IModHelper helper) <0x16e7f18e0 + 0x00300> in <filename unknown>:0 at CustomFarmingRedux.CustomFarmingReduxMod.loadPacks () <0x16d2be2a0 + 0x005cc> in <filename unknown>:0 at CustomFarmingRedux.CustomFarmingReduxMod.Entry (IModHelper helper) <0x16d2bd570 + 0x006c4> in <filename unknown>:0 at StardewModdingAPI.Framework.SCore.LoadMods (StardewModdingAPI.Framework.IModMetadata[] mods, StardewModdingAPI.Toolkit.Serialisation.JsonHelper jsonHelper, StardewModdingAPI.Framework.ContentCoordinator contentCore, StardewModdingAPI.Toolkit.Framework.ModData.ModDatabase modDatabase) <0x16324e1c0 + 0x01881> in <filename unknown>:0
17:40:55 TRACE SMAPI Found mod-provided API (CustomFarmingRedux.CustomFarmingReduxAPI).
17:40:55 DEBUG Custom Furniture 0 Content Packs with 0 Objects found.
17:40:55 INFO Json Assets Loading content packs...
17:40:55 INFO Json Assets Fruits and Veggies for JsonAssets 1.8.1 by Project Populate JsonAssets - A port of Mizu's crops for JsonAssets.
17:40:55 ERROR Json Assets Mod crashed on entry and might not work correctly. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'Objects/Adzuki Bean/object.png' from SMAPI/ppja.fruitsandveggies: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x16e7f1e20 + 0x0005a> in <filename unknown>:0 at JsonAssets.Mod.loadData (IContentPack contentPack) <0x16e7f5a30 + 0x003dc> in <filename unknown>:0 at JsonAssets.Mod.Entry (IModHelper helper) <0x16e7f50f0 + 0x0029c> in <filename unknown>:0 at StardewModdingAPI.Framework.SCore.LoadMods (StardewModdingAPI.Framework.IModMetadata[] mods, StardewModdingAPI.Toolkit.Serialisation.JsonHelper jsonHelper, StardewModdingAPI.Framework.ContentCoordinator contentCore, StardewModdingAPI.Toolkit.Framework.ModData.ModDatabase modDatabase) <0x16324e1c0 + 0x01881> in <filename unknown>:0
17:40:55 TRACE SMAPI Found mod-provided API (JsonAssets.Api).
17:40:55 TRACE Save Backup Adding 2019-01-11 - SMAPI 2.10.1 with Stardew Valley 1.3.33.zip...
17:40:56 TRACE SMAPI Invalidating cached assets for new editors & loaders...
17:40:56 TRACE SMAPI Invalidated 0 cache entries.
17:40:56 INFO SMAPI Type 'help' for help, or 'help <cmd>' for a command's usage
17:40:56 TRACE SMAPI Checking for updates...
17:40:56 TRACE Lookup Anything Accessed mod-provided API for Custom Farming Redux.
17:40:56 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:80 Y:90 Width:1280 Height:720}
17:40:59 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1440 Height:900}
repeats [1] times.
17:40:59 DEBUG SMAPI AutoAnimalDoors uses deprecated code (legacy events are deprecated since SMAPI 2.9).
17:40:59 DEBUG SMAPI GreenHut uses deprecated code (legacy events are deprecated since SMAPI 2.9).
17:40:59 DEBUG SMAPI Json Assets uses deprecated code (legacy events are deprecated since SMAPI 2.9).
17:40:59 DEBUG SMAPI MailFramework uses deprecated code (legacy events are deprecated since SMAPI 2.9).
17:40:59 DEBUG SMAPI Night Owl uses deprecated code (legacy events are deprecated since SMAPI 2.9).
17:40:59 DEBUG SMAPI PhoneVillagers uses deprecated code (legacy events are deprecated since SMAPI 2.9).
17:40:59 DEBUG SMAPI Summit Reborn uses deprecated code (legacy events are deprecated since SMAPI 2.9).
17:41:01 TRACE SMAPI SMAPI okay.
17:41:01 TRACE SMAPI Checking for updates to 31 mods...
17:41:04 TRACE SMAPI Got update-check errors for some mods: Json Assets: - The update key 'Nexus:1720' matches a mod with invalid semantic version '1.1.0.1'. - The update key 'Chucklefish:5138' matches a mod with invalid semantic version '1.1.0.1'.
17:41:04 ALERT SMAPI You can update 2 mods:
17:41:04 ALERT SMAPI Aquilegia's Custom Sweets 1.3: https://www.nexusmods.com/stardewvalley/mods/1897
17:41:04 ALERT SMAPI Artisan Valley Machine Goods 1.6: https://www.nexusmods.com/stardewvalley/mods/1926
17:41:22 TRACE game gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
17:41:22 TRACE SMAPI Game loader synchronising...
17:41:22 TRACE game getLoadEnumerator('Ziedrich_206804427')
17:41:26 TRACE SMAPI Summit Reborn loaded asset 'Maps/Railroad'.
17:41:26 TRACE SMAPI Summit Reborn loaded asset 'Maps/Summit'.
17:41:32 TRACE game gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
17:41:32 TRACE game getLoadEnumerator() exited, elapsed = '00:00:09.9445659'
17:41:32 TRACE SMAPI Game loader done.
17:41:32 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1440 Height:900}
17:41:32 TRACE SMAPI Context: loaded saved game 'Ziedrich_206804427', starting spring 13 Y1. Single-player.
17:41:32 DEBUG PyTK Rebuilding Custom Objects from Save
17:41:32 DEBUG NPC Map Locations Unable to find default_map; loaded default map instead.
17:41:32 ERROR NPC Map Locations Mod crashed when loading asset 'LooseSprites/map'. SMAPI will use the default asset instead. Error details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/default_map.png' from SMAPI/bouhm.npcmaplocations: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at NPCMapLocations.ModMain.Load[T] (IAssetInfo asset) <0x17964f170 + 0x00294> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T] (IAssetInfo info) <0x11acfdb50 + 0x00566> in <filename unknown>:0
17:41:32 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
17:41:39 TRACE game Warping to Farm
17:41:42 TRACE SMAPI MailFramework edited Data/mail.
17:42:26 TRACE game Warping to BusStop
17:42:40 TRACE game Warping to Farm
17:43:06 TRACE game Warping to FarmCave
17:43:11 TRACE game Warping to Farm
17:43:14 TRACE game Warping to FarmCave
17:43:16 TRACE game Warping to Farm
17:51:27 TRACE game Warping to BusStop
17:51:36 TRACE game Warping to Town
17:57:26 TRACE game Warping to Farm
17:57:45 TRACE game Warping to Forest
17:57:58 TRACE game Warping to Woods
17:58:27 TRACE game Warping to Forest
repeats [1] times.
17:58:55 TRACE game Warping to Farm
18:03:43 TRACE game Warping to FarmHouse
18:03:52 TRACE SMAPI Context: before save.
18:03:52 DEBUG PyTK Replacing Custom Objects
18:04:04 TRACE SMAPI Context: after save, starting spring 14 Y1.
18:04:04 DEBUG PyTK Rebuilding Custom Objects
18:04:04 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
18:04:10 TRACE game Warping to Farm
18:06:38 TRACE game Warping to BusStop
18:06:48 TRACE game Warping to Town
18:07:06 TRACE game Warping to Forest
18:08:04 TRACE game Warping to Woods
18:08:24 TRACE SMAPI Night Owl edited Data/Fish.
18:08:24 DEBUG SMAPI Night Owl uses deprecated code (AssetDataForDictionary.Set is deprecated since SMAPI 2.10).
18:08:53 TRACE game Warping to Forest
18:22:28 TRACE game Warping to Town
18:22:29 TRACE game Warping to CommunityCenter
18:25:37 TRACE game Warping to Town
18:26:02 TRACE game Warping to BusStop
18:26:08 TRACE game Warping to Farm
18:26:24 TRACE game Warping to Town
18:26:25 TRACE game Warping to SeedShop
18:26:28 TRACE Json Assets Adding objects to Pierre's shop
18:26:28 TRACE Json Assets Event: AddedItemsToShop
18:28:47 TRACE Json Assets Adding objects to Pierre's shop
18:28:47 TRACE Json Assets Event: AddedItemsToShop
18:28:51 TRACE game Warping to Town
18:28:59 TRACE game Warping to BusStop
18:29:04 TRACE game Warping to Farm
18:59:32 TRACE game Warping to FarmHouse
18:59:44 TRACE SMAPI Context: before save.
18:59:44 DEBUG PyTK Replacing Custom Objects
18:59:56 TRACE SMAPI Context: after save, starting spring 15 Y1.
18:59:56 DEBUG PyTK Rebuilding Custom Objects
18:59:56 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
19:00:01 TRACE game Warping to Farm
19:04:04 TRACE game Warping to Backwoods
19:04:14 TRACE game Warping to Mountain
19:04:19 TRACE game Warping to ScienceHouse
19:04:26 ERROR game An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file "/Users/leta/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Buildings/Big Barn.xnb". File name: '/Users/leta/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Buildings/Big Barn.xnb' at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) <0x10e3cbff0 + 0x007fc> in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) <0x10e3cbf80 + 0x00053> in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.OpenRead (System.String path) <0x10e3cbe10 + 0x0004a> in <filename unknown>:0 at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream (System.String safeName) <0x11a0a3fa0 + 0x00035> in <filename unknown>:0 at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) <0x11a09c370 + 0x0008c> in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) <0x11b2f1ac0 + 0x00152> in <filename unknown>:0 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (System.String assetName, System.Action`1 recordDisposableObject) <0x11b2f1530 + 0x001bf> in <filename unknown>:0 at Microsoft.Xna.Framework.Content.ContentManager.Load[T] (System.String assetName) <0x11b2f12a0 + 0x0015e> in <filename unknown>:0 at StardewValley.LocalizedContentManager.Load[T] (System.String assetName, LanguageCode language) <0x11b2f10b0 + 0x001ae> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T] (System.String assetName, LanguageCode language) <0x11b2f1050 + 0x00046> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentManagers.GameContentManager+<>c__DisplayClass7_0`1[T].<Load>b__0 () <0x11acfd6b0 + 0x001b8> in <filename unknown>:0 at StardewModdingAPI.Framework.Utilities.ContextHash`1[T].Track[TResult] (StardewModdingAPI.Framework.Utilities.T key, System.Func`1 action) <0x11acfd020 + 0x0004f> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T] (System.String assetName, LanguageCode language) <0x11acf85e0 + 0x004f8> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T] (System.String assetName) <0x11acf8520 + 0x00063> in <filename unknown>:0 at StardewValley.BluePrint..ctor (System.String name) <0x17af549a0 + 0x011c4> in <filename unknown>:0 at StardewValley.Menus.CarpenterMenu..ctor (Boolean magicalConstruction) <0x17af52e30 + 0x00a2f> in <filename unknown>:0 at StardewValley.GameLocation.answerDialogueAction (System.String questionAndAnswer, System.String[] questionParams) <0x17a910000 + 0x0783a> in <filename unknown>:0 at (wrapper dynamic-method) StardewValley.GameLocation:answerDialogue_Patch1 (object,StardewValley.Response) at StardewValley.Menus.DialogueBox.receiveLeftClick (Int32 x, Int32 y, Boolean playSound) <0x179bb25f0 + 0x00288> in <filename unknown>:0 at StardewValley.Game1.updateActiveMenu (Microsoft.Xna.Framework.GameTime gameTime) <0x16eb29f70 + 0x01020> in <filename unknown>:0 at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) <0x16eb20000 + 0x036bd> in <filename unknown>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x16eb1c2f0 + 0x0001f> in <filename unknown>:0 at (wrapper dynamic-method) StardewModdingAPI.Framework.SGame:Update_Patch1 (object,Microsoft.Xna.Framework.GameTime)
repeats [4] times.
19:04:41 TRACE Json Assets Adding objects to Robin's shop
19:04:41 TRACE Json Assets Event: AddedItemsToShop
19:04:48 ERROR game An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file "/Users/leta/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Buildings/Big Barn.xnb". File name: '/Users/leta/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Buildings/Big Barn.xnb' at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) <0x10e3cbff0 + 0x007fc> in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) <0x10e3cbf80 + 0x00053> in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.OpenRead (System.String path) <0x10e3cbe10 + 0x0004a> in <filename unknown>:0 at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream (System.String safeName) <0x11a0a3fa0 + 0x00035> in <filename unknown>:0 at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) <0x11a09c370 + 0x0008c> in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) <0x11b2f1ac0 + 0x00152> in <filename unknown>:0 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (System.String assetName, System.Action`1 recordDisposableObject) <0x11b2f1530 + 0x001bf> in <filename unknown>:0 at Microsoft.Xna.Framework.Content.ContentManager.Load[T] (System.String assetName) <0x11b2f12a0 + 0x0015e> in <filename unknown>:0 at StardewValley.LocalizedContentManager.Load[T] (System.String assetName, LanguageCode language) <0x11b2f10b0 + 0x001ae> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T] (System.String assetName, LanguageCode language) <0x11b2f1050 + 0x00046> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentManagers.GameContentManager+<>c__DisplayClass7_0`1[T].<Load>b__0 () <0x11acfd6b0 + 0x001b8> in <filename unknown>:0 at StardewModdingAPI.Framework.Utilities.ContextHash`1[T].Track[TResult] (StardewModdingAPI.Framework.Utilities.T key, System.Func`1 action) <0x11acfd020 + 0x0004f> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T] (System.String assetName, LanguageCode language) <0x11acf85e0 + 0x004f8> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T] (System.String assetName) <0x11acf8520 + 0x00063> in <filename unknown>:0 at StardewValley.BluePrint..ctor (System.String name) <0x17af549a0 + 0x011c4> in <filename unknown>:0 at StardewValley.Menus.CarpenterMenu..ctor (Boolean magicalConstruction) <0x17af52e30 + 0x00a2f> in <filename unknown>:0 at StardewValley.GameLocation.answerDialogueAction (System.String questionAndAnswer, System.String[] questionParams) <0x17a910000 + 0x0783a> in <filename unknown>:0 at (wrapper dynamic-method) StardewValley.GameLocation:answerDialogue_Patch1 (object,StardewValley.Response) at StardewValley.Menus.DialogueBox.receiveLeftClick (Int32 x, Int32 y, Boolean playSound) <0x179bb25f0 + 0x00288> in <filename unknown>:0 at StardewValley.Game1.updateActiveMenu (Microsoft.Xna.Framework.GameTime gameTime) <0x16eb29f70 + 0x01020> in <filename unknown>:0 at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) <0x16eb20000 + 0x036bd> in <filename unknown>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x16eb1c2f0 + 0x0001f> in <filename unknown>:0 at (wrapper dynamic-method) StardewModdingAPI.Framework.SGame:Update_Patch1 (object,Microsoft.Xna.Framework.GameTime)
repeats [1] times.
19:04:59 TRACE game Warping to Mountain
19:05:05 TRACE game Warping to Backwoods
19:05:13 TRACE game Warping to Farm
19:05:29 TRACE game Warping to FarmHouse
19:05:39 TRACE PyTK Select Channel:leave
19:06:00 TRACE SMAPI Context: before save.
19:06:00 DEBUG PyTK Replacing Custom Objects
19:06:02 TRACE SMAPI Context: after save, starting spring 16 Y1.
19:06:02 DEBUG PyTK Rebuilding Custom Objects
19:06:02 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
19:06:06 TRACE game Warping to Farm
19:09:40 TRACE game Warping to Forest
19:09:46 TRACE game Warping to AnimalShop
19:09:53 TRACE game Warping to Forest
19:09:59 TRACE game Warping to Farm
19:10:37 TRACE game Warping to FarmHouse
19:10:39 TRACE game Warping to Farm
19:11:03 TRACE game Warping to FarmHouse
19:11:12 TRACE SMAPI Context: before save.
19:11:12 DEBUG PyTK Replacing Custom Objects
19:11:13 TRACE SMAPI Context: after save, starting spring 17 Y1.
19:11:13 DEBUG PyTK Rebuilding Custom Objects
19:11:13 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
19:11:18 TRACE game Warping to Farm
19:12:14 TRACE game Warping to Town
19:12:16 TRACE game Warping to CommunityCenter
19:13:17 TRACE game Warping to Farm
19:16:25 TRACE game Warping to FarmCave
19:16:28 TRACE game Warping to Farm
19:16:40 TRACE game Warping to Backwoods
19:16:50 TRACE game Warping to Mountain
19:16:55 TRACE game Warping to ScienceHouse
19:17:03 ERROR game An error occured in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file "/Users/leta/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Buildings/Big Barn.xnb". File name: '/Users/leta/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Resources/Content/Buildings/Big Barn.xnb' at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) <0x10e3cbff0 + 0x007fc> in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) <0x10e3cbf80 + 0x00053> in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.OpenRead (System.String path) <0x10e3cbe10 + 0x0004a> in <filename unknown>:0 at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream (System.String safeName) <0x11a0a3fa0 + 0x00035> in <filename unknown>:0 at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) <0x11a09c370 + 0x0008c> in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) <0x11b2f1ac0 + 0x00152> in <filename unknown>:0 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (System.String assetName, System.Action`1 recordDisposableObject) <0x11b2f1530 + 0x001bf> in <filename unknown>:0 at Microsoft.Xna.Framework.Content.ContentManager.Load[T] (System.String assetName) <0x11b2f12a0 + 0x0015e> in <filename unknown>:0 at StardewValley.LocalizedContentManager.Load[T] (System.String assetName, LanguageCode language) <0x11b2f10b0 + 0x001ae> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T] (System.String assetName, LanguageCode language) <0x11b2f1050 + 0x00046> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentManagers.GameContentManager+<>c__DisplayClass7_0`1[T].<Load>b__0 () <0x11acfd6b0 + 0x001b8> in <filename unknown>:0 at StardewModdingAPI.Framework.Utilities.ContextHash`1[T].Track[TResult] (StardewModdingAPI.Framework.Utilities.T key, System.Func`1 action) <0x11acfd020 + 0x0004f> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T] (System.String assetName, LanguageCode language) <0x11acf85e0 + 0x004f8> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T] (System.String assetName) <0x11acf8520 + 0x00063> in <filename unknown>:0 at StardewValley.BluePrint..ctor (System.String name) <0x17af549a0 + 0x011c4> in <filename unknown>:0 at StardewValley.Menus.CarpenterMenu..ctor (Boolean magicalConstruction) <0x17af52e30 + 0x00a2f> in <filename unknown>:0 at StardewValley.GameLocation.answerDialogueAction (System.String questionAndAnswer, System.String[] questionParams) <0x17a910000 + 0x0783a> in <filename unknown>:0 at (wrapper dynamic-method) StardewValley.GameLocation:answerDialogue_Patch1 (object,StardewValley.Response) at StardewValley.Menus.DialogueBox.receiveLeftClick (Int32 x, Int32 y, Boolean playSound) <0x179bb25f0 + 0x00288> in <filename unknown>:0 at StardewValley.Game1.updateActiveMenu (Microsoft.Xna.Framework.GameTime gameTime) <0x16eb29f70 + 0x01020> in <filename unknown>:0 at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) <0x16eb20000 + 0x036bd> in <filename unknown>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x16eb1c2f0 + 0x0001f> in <filename unknown>:0 at (wrapper dynamic-method) StardewModdingAPI.Framework.SGame:Update_Patch1 (object,Microsoft.Xna.Framework.GameTime)
repeats [6] times.
19:18:37 TRACE game Warping to Mountain
19:18:48 TRACE game Warping to Forest
19:18:49 TRACE game Warping to AnimalShop
repeats [1] times.
19:19:29 TRACE Json Assets Adding objects to Marnie's shop
19:19:29 TRACE Json Assets Event: AddedItemsToShop
19:20:12 TRACE game Warping to AnimalShop
repeats [3] times.
19:21:05 TRACE game Warping to Forest
19:21:11 TRACE game Warping to Farm
19:21:28 TRACE game Warping to Barn375be452-d204-4368-8691-bc0bc6fe0193
19:21:43 TRACE game Warping to Farm
19:21:51 TRACE game Warping to Town
19:22:00 TRACE game Warping to Farm
19:22:49 TRACE game Warping to FarmHouse
19:23:05 TRACE SMAPI Context: before save.
19:23:05 DEBUG PyTK Replacing Custom Objects
19:23:15 TRACE SMAPI Context: after save, starting spring 18 Y1.
19:23:15 DEBUG PyTK Rebuilding Custom Objects
19:23:15 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
19:23:18 TRACE game Warping to Farm
19:24:09 TRACE game Warping to Barn375be452-d204-4368-8691-bc0bc6fe0193
19:24:21 TRACE game Warping to Farm
19:25:11 TRACE game Warping to Town
19:25:12 TRACE game Warping to CommunityCenter
19:25:49 TRACE game Warping to Town
19:26:17 TRACE game Warping to BusStop
19:26:23 TRACE game Warping to Farm
19:26:55 TRACE game Warping to FarmHouse
19:27:04 TRACE SMAPI Context: before save.
19:27:04 DEBUG PyTK Replacing Custom Objects
19:27:06 TRACE SMAPI Context: after save, starting spring 19 Y1.
19:27:06 DEBUG PyTK Rebuilding Custom Objects
19:27:06 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
19:27:10 TRACE game Warping to Farm
19:28:01 TRACE game Warping to FarmHouse
19:28:10 TRACE SMAPI Context: before save.
19:28:10 DEBUG PyTK Replacing Custom Objects
19:28:12 TRACE SMAPI Context: after save, starting spring 20 Y1.
19:28:12 DEBUG PyTK Rebuilding Custom Objects
19:28:12 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
19:29:19 TRACE game Warping to Farm
19:32:57 TRACE game Warping to Barn375be452-d204-4368-8691-bc0bc6fe0193
19:33:13 TRACE game Warping to Farm
19:33:31 TRACE game Warping to FarmHouse
19:33:41 TRACE SMAPI Context: before save.
19:33:41 DEBUG PyTK Replacing Custom Objects
19:33:44 TRACE SMAPI Context: after save, starting spring 21 Y1.
19:33:44 DEBUG PyTK Rebuilding Custom Objects
19:33:44 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
19:33:48 TRACE game Warping to Farm
19:36:13 TRACE game Warping to FarmCave
19:36:15 TRACE game Warping to Farm
19:36:34 TRACE game Warping to Town
19:36:35 TRACE game Warping to CommunityCenter
19:37:21 TRACE game Warping to Town
19:37:31 TRACE game Warping to Farm
19:44:28 TRACE game Warping to FarmHouse
19:45:20 TRACE SMAPI Context: before save.
19:45:20 DEBUG PyTK Replacing Custom Objects
19:45:30 TRACE SMAPI Context: after save, starting spring 22 Y1.
19:45:30 DEBUG PyTK Rebuilding Custom Objects
19:45:30 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
19:45:34 TRACE game Warping to Farm
19:51:47 TRACE game Warping to Barn375be452-d204-4368-8691-bc0bc6fe0193
19:51:59 TRACE game Warping to Farm
19:52:09 TRACE game Warping to FarmHouse
19:52:21 TRACE SMAPI Context: before save.
19:52:21 DEBUG PyTK Replacing Custom Objects
19:52:38 TRACE SMAPI Context: after save, starting spring 23 Y1.
19:52:38 DEBUG PyTK Rebuilding Custom Objects
19:52:38 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
19:52:42 TRACE game Warping to Farm
19:56:16 TRACE game Warping to FarmHouse
19:56:24 TRACE game Warping to Farm
19:56:46 TRACE game Warping to FarmHouse
19:56:57 TRACE SMAPI Context: before save.
19:56:57 DEBUG PyTK Replacing Custom Objects
19:57:13 TRACE SMAPI Context: after save, starting spring 24 Y1.
19:57:13 DEBUG PyTK Rebuilding Custom Objects
19:57:13 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
19:57:17 TRACE game Warping to Farm
19:58:52 TRACE game Warping to Forest
20:03:24 TRACE game Warping to Farm
20:03:47 TRACE game Warping to FarmHouse
20:03:54 TRACE SMAPI Context: before save.
20:03:54 DEBUG PyTK Replacing Custom Objects
20:03:56 TRACE SMAPI Context: after save, starting spring 25 Y1.
20:03:56 DEBUG PyTK Rebuilding Custom Objects
20:03:56 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
20:04:01 TRACE game Warping to Farm
20:07:11 TRACE game Warping to FarmHouse
20:07:25 TRACE SMAPI Context: before save.
20:07:25 DEBUG PyTK Replacing Custom Objects
20:07:41 TRACE SMAPI Context: after save, starting spring 26 Y1.
20:07:41 DEBUG PyTK Rebuilding Custom Objects
20:07:41 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
20:07:45 TRACE game Warping to Farm
20:09:36 TRACE game Warping to BusStop
20:09:42 TRACE game Warping to Town
20:10:03 TRACE game Warping to SeedShop
repeats [1] times.
20:11:23 TRACE Json Assets Adding objects to Pierre's shop
20:11:23 TRACE Json Assets Event: AddedItemsToShop
20:12:00 TRACE game Warping to Town
20:12:14 TRACE game Warping to BusStop
20:12:20 TRACE game Warping to Farm
20:12:44 TRACE game Warping to FarmHouse
20:12:51 TRACE SMAPI Context: before save.
20:12:51 DEBUG PyTK Replacing Custom Objects
20:13:03 TRACE SMAPI Context: after save, starting spring 27 Y1.
20:13:03 DEBUG PyTK Rebuilding Custom Objects
20:13:03 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
20:13:08 TRACE game Warping to Farm
20:14:29 TRACE game Warping to FarmCave
20:14:39 TRACE game Warping to Farm
20:14:45 TRACE game Warping to Town
20:14:46 TRACE game Warping to CommunityCenter
20:16:00 TRACE game Warping to Town
20:16:17 TRACE game Warping to Forest
20:16:19 TRACE game Warping to WizardHouse
20:16:38 TRACE game Warping to WizardHouseBasement
20:16:50 TRACE game Warping to WizardHouse
20:16:56 TRACE game Warping to Railroad
20:17:53 TRACE game Warping to Summit
20:18:06 TRACE game Warping to Railroad
20:20:30 TRACE game Warping to BathHouse_Entry
20:20:34 TRACE game Warping to BathHouse_MensLocker
20:20:45 TRACE game Warping to BathHouse_Pool
20:22:04 TRACE game Warping to BathHouse_MensLocker
20:22:14 TRACE game Warping to BathHouse_Entry
20:22:16 TRACE game Warping to Railroad
20:22:21 TRACE game Warping to BathHouse_Entry
20:22:57 TRACE game Warping to Railroad
20:23:01 TRACE game Warping to Mountain
20:23:15 TRACE game Warping to Farm
20:23:47 TRACE game Warping to FarmHouse
20:23:49 TRACE game Warping to Farm
20:24:02 TRACE game Warping to FarmHouse
20:24:14 TRACE SMAPI Context: before save.
20:24:14 DEBUG PyTK Replacing Custom Objects
20:24:27 TRACE SMAPI Context: after save, starting spring 28 Y1.
20:24:27 DEBUG PyTK Rebuilding Custom Objects
20:24:27 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
20:24:32 TRACE game Warping to Farm
20:25:32 TRACE game Warping to FarmHouse
20:25:41 TRACE SMAPI Context: before save.
20:25:41 DEBUG PyTK Replacing Custom Objects
20:25:42 TRACE SMAPI Context: after save, starting summer 1 Y1.
20:25:42 DEBUG PyTK Rebuilding Custom Objects
20:25:42 ERROR Tractor Mod This mod failed in the GameLoop.DayStarted event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/tractor.png' from SMAPI/pathoschild.tractormod: couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher. at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted (System.Object sender, StardewModdingAPI.Events.DayStartedEventArgs e) <0x17964f560 + 0x0009e> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent`1[TEventArgs].Raise (StardewModdingAPI.Framework.Events.TEventArgs args) <0x16eb18590 + 0x0009b> in <filename unknown>:0
20:25:46 TRACE game Warping to Farm
20:28:19 TRACE SMAPI Disposing...
20:28:19 TRACE SMAPI Disposing the content coordinator. Content managers will no longer be usable after this point.
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