SMAPI log parser

Log info

Game info:
Stardew Valley: 1.3.31 on Microsoft Windows 10 Home
SMAPI: 2.8-beta.4
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2018-10-13 02:31 UTC ({{localTimeStarted}} your time)

Installed mods: click any mod to filter show all hide all
game 1.3.31 no errors
SMAPI 2.8-beta.4 Pathoschild 1 error
Filter messages: TRACE | DEBUG | INFO | ALERT | WARN | ERROR
19:31:47 INFO SMAPI SMAPI 2.8-beta.4 with Stardew Valley 1.3.31 on Microsoft Windows 10 Home
19:31:47 DEBUG SMAPI Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
19:31:47 TRACE SMAPI Log started at 2018-10-13T02:31:47 UTC
19:31:47 DEBUG SMAPI Starting game...
19:31:59 TRACE SMAPI Detecting common issues...
19:31:59 TRACE SMAPI Loading mod metadata...
19:31:59 ERROR SMAPI An error occured in the overridden update loop: System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\ConsoleCommands' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileSystemEnumerableIterator`1.CommonInit() at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) at System.IO.DirectoryInfo.InternalGetDirectories(String searchPattern, SearchOption searchOption) at System.IO.DirectoryInfo.GetDirectories() at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.IsModSearchFolder(DirectoryInfo root, DirectoryInfo folder) at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.<GetModFolders>d__5.MoveNext() at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.<GetModFolders>d__5.MoveNext() at StardewModdingAPI.Framework.ModLoading.ModResolver.<ReadManifests>d__0.MoveNext() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\ModResolver.cs:line 26 at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at StardewModdingAPI.Framework.SCore.InitialiseAfterGameStart() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 367 at StardewModdingAPI.Framework.SGame.InitialiseAfterGameStarted() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 171 at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 225
19:31:59 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:320 Y:195 Width:1280 Height:720}
19:31:59 TRACE game Signing into GalaxySDK
19:32:00 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
repeats [1] times.
19:32:00 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:320 Y:195 Width:1262 Height:673}
19:32:00 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:320 Y:195 Width:1280 Height:720}
19:32:00 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
repeats [1] times.
19:32:01 TRACE game Galaxy auth success
19:32:01 TRACE game Galaxy signed in
19:32:01 TRACE game Galaxy logged on
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